AI Insights · Timothy · July 2022
Top 5 Co-op Games on Android in Belarus - Q2 2022
In Q2 2022, top co-op games on Android in Belarus showed varied performance. Highlights include steady active user bases and fluctuating download and revenue trends.
During Q2 2022, the top five co-op games on the Android platform in Belarus exhibited diverse performance metrics. The data, sourced from Sensor Tower, highlights the weekly downloads, revenue, and active users for each game.
Roblox showed consistent weekly revenue, peaking at around $3K in the final week of June. Downloads fluctuated, starting at 14.2K in late March and dipping to a low of 6.7K in early June before rising again to 9K by the end of the quarter. Active users remained robust, increasing from 461.6K to nearly 500K by the end of June.
Among Us experienced modest revenue with occasional spikes, reaching $14 in early June. Downloads saw a gradual decline from 10.3K in late March to approximately 6.2K in early June, with a slight recovery to 7.2K by the end of the quarter. Active users peaked at 15.8K in late March, dropped to around 9.5K in mid-April, and then stabilized around 12K to 13K through June.
Craftsman: Building Craft had notable download activity, starting at 11.8K in late March but experiencing a sharp decline to 3.7K by early June. However, there was a slight uptick to 5.3K by the end of June. Active users showed a mixed trend, starting at 89.1K and fluctuating, but closing the quarter at 83.5K.
Rush Royale: Tower Defense TD reported consistent weekly revenue around $900, with a peak of $983 in mid-June. Downloads were relatively stable, averaging around 5K, but saw a slight decline towards the end of the quarter, finishing at 3K. Active users remained steady, ranging from 32K to 34K, with a slight dip to 29.3K by the end of June.
Lords Mobile: Kingdom Wars achieved the highest weekly revenue among the listed games, peaking at about $4.9K in early April. Downloads showed a declining trend from 5.7K in mid-April to 2.5K by the end of June. Active users fluctuated, peaking at 13.8K in mid-April and declining to 10.5K by early June, with a slight recovery to 10.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.